The Ecuadorian courts agreed that the civil code provided sufficient legal grounds for the plaintiffs’ case. In a 2012 ruling on Chevron’s appeal that upheld the 2011 judgment, the appeals court stated: “the right granted by the Civil Code which provides that ‘in general, popular action is granted in contingent damages which threaten unspecified parties due to the carelessness or negligence of a party’, is recognized. This right was in effect when Texaco operated in Ecuador.
Jon Xavier is a digital producer for the Silicon Valley Business Journal, and he has tested out a few of these services. He joins us from Stanford University. Welcome to SCIENCE FRIDAY.. Distressing FurniturePersonally, I really like the look of distressed furniture. Some people just don’t “get it,” however. My husband is one of those individuals.
Campaigns are active at about ninety more, making this the largest anti corporate campaign since the one against Nike. “Coke sells an image,” says Camilo Romero, a national organizer with United Students Against Sweatshops. “As with any campaign like this, it is hurting its image that will hurt their bottom line.”.
A ship that not only needs to remain functional for a thousand years, but will actually sustain human life for that long while being actively used every day? We never built anything that comes even remotely close to that level of durability and reliability. Even the oldest buildings on earth can barely claim to be that long lived and even then it is only with very substantial amounts of help. And that for a system as simple as a concrete structure not a starship which has to house a large number of people..
When working in new mediums like VR, scholars often seek to establish unifying vocabularies by beginning with general questions: What is ‘virtual reality’? What can VR do? In contrast, designers and artists often begin by making things, and thus by employing technical knowledge to better understand the creative potentials of different variations on a platform. This panel will seek to bridge the gap between scholarly and design oriented research procedures, and will model how groups of scholar practitioners can study subspecies of, and divergences within, different modes and contexts of media making how they can obtain local knowledges about mobile VR, 360 degree cinema, room scale VR, art installations, and so on, and connect these local knowledges to the ever growing and ever virtual realm of scholarship. In this way, the panelists hope to share their own personal vocabularies about virtual reality, with one another and the audience, in the hopes of better joining those vocabularies, sharing and comparing their insights, and drawing some real conclusions from their virtual design practices as a method of design education..